Connecting the Data Dots – Hybrid Architecture

July 26th, 2010

DataConnector screen shot
Fig 1 – DataConnector

Web mapping has generally been a 3 tier proposition. In a typical small to medium scale scenario there will almost always be a data source residing in a spatial database, with some type of service in the middle relaying queries from a browser client UI to the database and back.

I’ve worked with all kinds of permutations of 3 tier web mapping, some easier to use than others. However, a few months ago I sat down with all the Microsoft offerings and worked out an example using SQL Server + WCF + Bing Maps Silverlight Control. Notice tools for all three tiers are available from the same vendor i.e. Microsoft Visual Studio. I have to admit that it is really nice to have integrated tools across the whole span. The Microsoft option has only been possible in the last year or so with the introduction of SQL Server 2008 and Bing Maps Silverlight Map control.

The resulting project is available on codeplex: dataconnector
and you can play with a version online here: DataConnectorUI

When working on the project, I was starting out in WCF with some reservations. SQL Spatial was similar to much of my earlier work with PostGIS. While Bing Maps Silverlight Control and XAML echoed work I’d done a decade back with SVG, just more so. However, for the middle tier I had generally used something from the OGC world such as GeoServer. Putting together my own middle tier service using WCF was largely experimental. WCF turned out to be less daunting than I had anticipated. In addition, it also afforded opportunity to try out a few different approaches for transferring spatial query results to the UI client.

There is more complete information on the project here:
http://dataconnector.codeplex.com/documentation

After all the experimental approaches my conclusion is that even with the powerful CLR performance of Silverlight Bing Maps Control, most scenarios still call for a hybrid approach: raster performance tile pyramids for large extent or dense data resources, and vectors for better user interaction at lower levels in the pyramid.

Tile Pyramids don’t have to be static and DataConnector has examples of both static and dynamic tile sources. The static example is a little different from other approaches I’ve used, such as GeoWebCache, since it drops tiles into SQL Server as they are created rather than using a file system pyramid. I imagine that a straight static file system source could be a bit faster, but it is nice to have indexed quadkey access and all data residing in a single repository. This was actually a better choice when deploying to Azure, since I didn’t have to work out a blob storage option for the tiles in addition to the already available SQL Azure.

Hybrid web mapping:

Here are some of the tradeoffs involved between vector and raster tiles.


DataConnector screen shot
Fig 2 – Raster Tiles vs Vector

Hybrid architectures switch between the two depending on the client’s position in the resource pyramid. Here is my analysis of feature count ranges and optimal architecture:

1. Low – For vector poly feature counts < 300 features per viewport, I’d use vector queries from DB. Taking advantage of the SQL Reduce function makes it possible to drop node counts for polygons and polylines for lower zoom levels. Points are more efficient and up to 3000-5000 points per viewport are still possible.

2. Medium – For zoomlevels with counts > 300 per viewport, I’d use a dynamic tile builder at the top of the pyramid. I’m not sure what the upper limit is on performance here. I’ve only run it on fairly small tables 2000 records. Eventually dynamic tile building on the server effects performance (at the server not the client).

3. High – For zoomlevels with high feature counts and large poly node counts, I’d start with pre-seeded static tile at low zoomlevels at the top of the pyramid, perhaps dynamic tiles in the middle pyramid, and vectors at the bottom.

4. Very High – For very high feature counts at low zoomlevels near the top of the pyramid I’d just turn off the layer. There probably isn’t much reason to show very dense resources until the user moves in to an area of interest. For dense point sources a heat map raster overview would be best at the top of the pyramid. At middle levels I’d use a caching tile builder with vectors again at higher zoom levels at the bottom of the pyramid.

Here is a graphic view of some hybrid architectural options:
DataConnector screen shotDataConnector screen shot

DataConnector screen shotDataConnector screen shot

Data Distribution Geographically:
Another consideration is the distribution of data in the resource. Homogenous geographic data density works best with hard zoom level switches. In other words, the switch from vector to raster tile can be coded to zoomlevel regardless of where the client has panned in the extent of the data. This is simple to implement.

However where data is relatively heterogeneous geographically it might be nice to arrange switching according to density. An example might be parcel data densities that vary across urban and rural areas. Instead of simple zoom levels, the switch between tile and vector is based on density calculations. Having available a heat map overview, for example, could provide a quick viewport density calculation based on a pixel sum of the heat map intersecting with the user’s viewport. This density calculation would be used for the switch rather than a simpler zoom level switch. This way rural area of interest can gain the benefit of vectors higher in the pyramid than would be useful in urban areas.

DataConnector screen shotDataConnector screen shot

Point Layers:
Points have a slightly different twist. For one thing too many points clutter a map, while their simplicity means that more point vectors can be rendered before affecting UI performance. Heat Maps are a great way to show density at higher levels in the pyramid. Heat Maps can be dynamic tile source or a more generalized caching tile pyramid. In a point layer scenario at some level there is a switch from Heat Map to Cluster Icons, and then to individual Pushpins. Using power scaling at pushpin levels allows higher density pins to show higher in the pyramid without as much clutter. Power scaling hooks the icon size for the pin to zoomlevel. Experiments showed icon max limit for Bing Silverlight Map Control at 3000-5000 per viewport.

DataConnector screen shot

Some Caveats:
Tile pyramids are of course most efficient when the data is relatively static. With highly dynamic data, tiles can be built on the fly but with consequent loss of performance as well as loading on the server that affects scaling. In an intermediate situation with data that changes slowly, static tiles are still an option using a pre-seeding batch process run at some scheduled interval.

Batch tile loading also has limitations for very dense resources that require tiling down deep in a pyramid where the number of tiles grows very large. Seeding all levels of a deep pyramid requires some time, perhaps too much time. However, in a hybrid case this should rarely happen since the bottom levels of the pyramid are handled dynamically as vectors.

It is also worth noting that with Silverlight the client hardware affects performance. Silverlight has an advantage for web distribution. It distributes the cpu load out to the clients harnessing all their resources. However, an ancient client with old hardware performance will not match performance of newer machines.

Conclusion:

A Hybrid zoom level based approach is the best general architecture for Silverlight web maps where large data sets are involved. Using your own service provides more options in architecting a web map solution.

Microsoft’s WCF is a nice framework especially since it leverages the same C# language, IDE, and debugging capabilities across all tiers of a solution. Microsoft is the only vendor out there with the breadth to give developers an integrated solution across the whole spectrum from UI graphics, to customizable services, to SQL spatial tables.

Then throw in global map and imagery resources from Bing, with Geocode, Routing, and Search services, along with the Azure cloud platform for scalability and it’s no wonder Microsoft is a hit with the enterprise. Microsoft’s full range single vendor package is obviously a powerful incentive in the enterprise world. Although relatively new to the game, Microsoft’s full court offense puts some pressure on traditional GIS vendors, especially in the web distribution side of the equation.

GPS Tracking with a Twitter Twist

April 24th, 2010

dnr_roadtrip screen shot
Fig 1 – .NETRocks Road Trip Silverlight UI

It has been awhile since I had time to post here. Ive been busy on a whole raft of POCs using Silverlight Map Control. Silverlight seems to be a popular way to add map services to enterprise applications, at least it is generating a lot of POC traffic. Most are impressed with its flexibility. Today I wanted to take a couple of minutes and share a peek at a fun project I was working on in between real work. Its a tracking application with a Twitter twist. The vehicle tracking is tied into a Tweet community along a vehicle route.

DotNet Rocks is an online radio type show that does interviews with technical folks. They are primarily interested in .NET topics so you won’t find a lot of open source, or even GIS for that matter. Along with the recent release of Visual Studio 2010 and Silverlight 4, Richard Campbell and Carl Franklin, the hosts of the .NETRocks program, are taking a US tour in an RV. They will be hitting a dozen or so major cities around the country while doing their show on the road. They just had a stop in Phoenix last night and as I write this are heading out to Houston.


dnr_roadtrip screen shot
Fig 2 Event stop click events bring up a small Birdseye map using MapControl.ExtendedModes beta

The DNR RoadTrip project uses a SQL Server 2008 DB for maintaining the GPS history and caching Tweets. On the server we have a couple of one minute polling services that check for any new GPS positions or Tweets. There are some static FixedLocation Feeds that maintain venue locations. The GPS track feeds go into the DB directly. The Tweet feeds often have no geo tags so their datetime stamps are used to look up the GPS record closest in time. The location of that GPS position is then applied to the Tweet record location. Here is an edmx view of the DB, but notice geography data types are still not supported so the Location field is missing.

dnr_roadtrip screen shot
Fig 3 – .edmx view of the DB (does not show geography Location field)
dnr_roadtrip screen shot
Fig 4 – MSSMS Database Diagrams (shows Location geography field)

The Tweet feeds are queried by the polling service using a #hashtag Twitter search. The hashtag for this Road Trip project, #dnr_roadtrip, lets anyone interested conversevia twitter. The first Tweet at a track location is available as a rollover. If additional Tweets come in at the same location they are made available by an additional Feed Service call:

// Pull the ATOM feed from the Twitter API using the TweetSharp.com library.
var search = FluentTwitter.CreateRequest()
    .AuthenticateAs("Twitter account", "Twitter key")
    .Search().Query()
    .ContainingHashTag(TwitterHashTag)  // TwitterHashTag set in the config file.
    .Since(m_SinceId)
    .AsAtom();

The polling service makes use of the “since_id” as a place holder. This way only newer Tweets since the previous since_id need to be processed.

While these polling services are running on the server, the Silverlight Bing Maps UI is communicating with the DB using a straightforward WCF basicHttpBinding. The WCFRoadShow provides the DB queries for populating the UI. There four primary Feed Service WCF calls:

  • GetCurrentLocation() – renders the most recent vehicle location
  • GetFixedLocation() – renders venue stop icons from the DB
  • GetRoute(string updatetype) – renders the GPS tracking icons
  • GetTweet()- renders the Tweet icons related to GPS records

There is one additional Feed Service call which is used to return all Tweets at a given location. This last WCF Service call is triggered by a click event from one of the Tweet icons and is the most complex feed query. It makes use of a SQL Server 2008 geography data type proximity search. The returned Tweet Feed records are then used in a Tweet ListBox using Data Binding.

List tweets = new List();
XNamespace ns = "http://www.w3.org/2005/Atom";
foreach (FeedServiceReference.FeedItem item in e.Result.FeedItems)
{
  if (item.FeedContent != null)
  {
     // Note: namespace required
     // These are the entry xml elements from Twitter
     //   saved in RoadTrip2010 DB as a varbinary FeedItem
  MemoryStream m = new System.IO.MemoryStream(item.FeedContent);
  XDocument Xitem = XDocument.Load(m);
     foreach (var entry in Xitem.Elements(ns + "entry"))
     {
        string tweeturi = entry.Elements(ns + "link").ElementAt(0).Attribute("href").Value;
        string iconuri = entry.Elements(ns + "link").ElementAt(1).Attribute("href").Value;
        string title = entry.Element(ns + "title").Value;
        string author = entry.Element(ns + "author").Element(ns + "name").Value;
        tweets.Add(new TweetItem(tweeturi, iconuri, title, author));
      }
   }
}
((ListBox)_LayoutRoot.FindName("twitterItems")).ItemsSource = tweets;
((Border)_LayoutRoot.FindName("twitterPanelBorder")).Visibility = Visibility.Visible;

You can see from the above code snippet that the rss xml feed item for the tweets is returned and then using Binding is attached to a ListBox’s ItemTemplate DataTemplate. This is a handy way of rendering the indeterminate list length of Tweet records found at a given location. Also note from the code snippet that it was necessary to prefix the Atom namespace for accessing feed Elements and Attributes. This is because the returned Atom wrapper was discarded and only entry elements are stored as a varbinary FeedItems.

In addition to the DB Tweet feed cache, I decided to make use of Twitters newer geotagging capabilities. This is still relatively new and not used very frequently, but there is a simple Twitter location query that I hooked to a double click map event:

string twitterurl = "http://search.twitter.com/search.atom?geocode=";
twitterurl += string.Format(CultureInfo.InvariantCulture, "{0,10:0.000000},{1,11:0.000000},
 1mi", loc.Latitude, loc.Longitude).Replace(" ", "");

This takes the click map location in latitude longitude and searches for the nearest geotagged Tweets that fall within a 1mi radius.

Adding geotag Tweet queries injects some interest because unrelated geotagged Tweets can be viewed anywhere in the world. It is surprising to me how many people are unabashed about sharing their location with the world. I was also surprised how much street capitalism occupies the lowly Twitter world. Go to any urban area and a few clicks will reveal the whole spectrum of street talk, the good, the bad, and the ugly.

Since a similar Flickr query is available it was simple to add a geotagged Flickr photo query as well. Double clicking on the map will bring up ListBoxes for all Tweets and Flickr photos that are geotagged and fall within 1mile of the click spot.

string flickrurl = "http://api.flickr.com/services/rest/?
format=rest&method=flickr.photos.search&api_key={0}&safe_search=1
&radius_units=mi&radius=20&lat={3,10:0.000000}&lon={4,11:0.000000}";

This Flickr query returns a group of photo xml entries. Each of these have an id that can be use to obtain the actual photo using a second lookup.
string src = “http://farm{0}.static.flickr.com/{1}/{2}_{3}.jpg”;

In both cases the returned entries are used to populate ListBox’s ItemTemplate DataTemplate.


dnr_roadtrip screen shot
Fig 5 Radius search results for Flickr and Twitter near downtown LA.

Another interesting aspect of this project is the donation of a PreEmptive’s Dotfuscator. This is an injection type tool for monitoring traffic and obtaining detailed analytics about a UI. The Dotfuscator tool is easy to use, especially since PreEmptive was kind enough to provide a detailed config.xml.

Using the tool creates a new xap file of the UI which holds event triggers for different aspects of the code. These events trigger messages back to the PreEmptive’s Runtime Intelligence Service where they are aggregated and then made available for a nice display. You can click on the PreEmptive icon to take a look at the analytics generated on this project. I was impressed with how easy it was to use and how nice it was to get analytics at a highly granular level, down to clicks on individual elements in the xaml.

Since some interested viewers kept a viewer open I also added a timer refresh to update currentPosition, Tweets, and GPS locations:

  • refreshTimer = new DispatcherTimer();
  • refreshTimer.Interval = new TimeSpan(0, 0, 0, 0, 120000); // 120000 Milliseconds 2 min
  • refreshTimer.Tick += new EventHandler(Refresh_Tick);
  • refreshTimer.Start();

The key control for using any of the queries for GPS and Tweets is the DateTime Slider. This is a handy control found over in the DeepEarth codeplex project.
There are plenty of other useful controls available in the DeepEarth Bing Maps Toolkit. This DateSlider encapsulates selection of DateTime ranges across a min/max range:

dateRange.Minimum = DateTime.Parse("4/16/2010 00:00:00", CultureInfo.InvariantCulture);
dateRange.RangeStart = DateTime.Now.AddDays(-2);
dateRange.RangeEnd = DateTime.Now.AddHours(1);
dateRange.Maximum = DateTime.Parse("5/9/2010 00:00:00", CultureInfo.InvariantCulture);
startdatetext.Text = dateRange.RangeStart.ToString();
enddatetext.Text = dateRange.RangeEnd.ToString();

In the process of deploying this project I learned about CultureInfo. Surprisingly, for a RoadTrip in the USA there were a number of folks from other countries who wanted to watch Richard and Carl roam across North America. I had to go back through the application adding CultureInfo.InvariantCulture Globalization to get things to work for the non ‘en-US’ followers. Adjusting for at least working even without fully accommodating other languages turned out to be surprisingly simple. This is one of the pluses for working in the Microsoft world.

Another big plus is browser compatibility. A quick check with browsers I happen to have on hand verified that all of these work fine:

  • Firefox v3.0.17
  • Chrome 4.1.249.1069
  • Safari 4.0.4
  • Opera 10.51
  • IE of course

Don’t even try this with an SVG project.

Summary

Twitter is fun and Twitter with maps is a GIS social network. Some claimed to find it mildly addicting. The internet world is over flowing with connectable APIs, SDKs, etc and Bing Maps Silverlight makes hooking these all together relatively statraighforward. Remember it’s really just me and a few weeks working part time to put together a pretty interesting Twitter Map. I know there are lots of more sophisticated Twitter mapping applications already floating around, but of course the attraction to Silverlight is ease of ownership.

Phone Map Toys

March 16th, 2010


Fig 1 – Windows Phone 7 Series Emulator

New toys last night! Microsoft released the Windows Phone 7 Series Development CTP at MIX2010 yesterday. Tim Heuer has a helpful Getting Started page.

I’m curious to see the resulting acronymization for this, perhaps ‘WiPho7′, hopefully not ‘Wiph7′.

The great news is Silverlight support with XNA thrown in as well, with Silverlight life is easy, with XNA life is 3D.

Getting started was straightforward. I just followed Tim Heuer’s instructions and then went to Petzold’s blog.

and … “Houston, we have emulation.”


Fig 2 – Windows Phone 7 Series Emulator

After a couple of minutes I have the emulator running a simple Bing Maps image. It’s nothing more than an <image> with the new RESTful Beta as a source, but you get the idea.

Some of the nice hardware specifications:

  • 800×480
  • Wi-Fi (InternetExplorer)
  • Camera 5 megapixel
  • Accelerometer
  • Compass
  • Location (longitude, latitude, altitude, course, speed, reverse geocoded address)
  • Speech
  • Vibration
  • Push Notification

MIX2010 showed some devices, but real hardware should be available by this fall.

As far as maps, Charles Petzold has this to say:
“Programs are location-aware, have access to maps and
other data through Bing and Windows Live, and can interface with social networking sites.”

Summary:

Overall, this fills a big hole in the Silverlight framework. We will at least have a Silverlight target across the full range of platforms by 2011. Android has a big headstart, but I believe the base Silverlight/XNA CLR technology will provide a stronger development platform in the long run. Sorry Apple fans. With some real competitor technologies, iPhone will eventually recede due to Apple’s artsy, control freaky orientation.

Media Playing down the LiDAR path

January 30th, 2010



Fig 1 – Showing a sequence of LiDAR Profiles as a video clip

Video codecs harnessed to Silverlight MediaPlayer make a useful compression technique for large image sets. The video, in essence, is a pointer into a large library of image frames. Data collected in a framewise spatial sense can leverage this technique. One example where this can be useful is in Mobile Asset Collection or MAC UIs. MAC corridors can create large collections of image assets in short order.

Another potential for this approach is to make use of conventional LiDAR point cloud profiles. In this project I wanted to step through a route, collecting profiles for later viewing. The video approach seemed feasible after watching cached profiles spin through a view panel connected to a MouseWheel event in another project. With a little bit of effort I was able to take a set of stepwise profiles, turn them into a video, and then connect the resulting video to a Silverlight Map Control client hooked up to a Silverlight MediaPlayer. This involved three steps:

1. Create a set of frames

Here is a code snippet used to follow a simple track down Colfax Ave in Denver, west to east. I used this to repeatedly grab LidarServer WMS GetProfileData requests, and save the resulting .png images to a subdirectory. The parameters were set to sweep at a 250ft offset either side of the track with a10ft depth and a 1 ft step interval. The result after a couple of hours was 19164 .png profiles at 300px X 500px.

The code basically starts down the supplied path and calculates the sweep profile endpoints at each step using the Perpendicular function. This sweep line supplies the extent parameters for a WMS GetProfileData request.

private void CreateImages(object sender, RoutedEventArgs e)
{
    string colorization = "Elevation";
    string filter = "All";
    string graticule = "True";
    string drapeline = "False";
    double profileWidth = 300;
    double profileHeight = 500;

    double dx = 0;
    double dy = 0;
    double len = 0;
    double t = 0;
    string profileUrl = null;
    WebClient client = new WebClient();

    step = 57.2957795 * (step * 0.3048 / 6378137.0); //approx dec degree
    Point startpt = new Point();
    Point endpt = new Point();
    string[] lines = points.Text.Split('\r');
    startpt.X = double.Parse(lines[0].Split(',')[0]);
    startpt.Y = double.Parse(lines[0].Split(',')[1]);

    endpt.X = double.Parse(lines[1].Split(',')[0]);
    endpt.Y = double.Parse(lines[1].Split(',')[1]);

    dx = endpt.X - startpt.X;
    dy = endpt.Y - startpt.Y;
    len = Math.Sqrt(dx * dx + dy * dy);

    Line direction = new Line();
    direction.X1 = startpt.X;
    direction.Y1 = startpt.Y;
    width *= 0.3048;
    int cnt = 0;
    t = step / len;

    while (t <= 1)
    {
        direction.X2 = startpt.X + dx * t;
        direction.Y2 = startpt.Y + dy * t;

        Point p0 = Perpendicular(direction, width / 2);
        Point p1 = Perpendicular(direction, -width / 2);

        p0 = Mercator(p0.X, p0.Y);
        p1 = Mercator(p1.X, p1.Y);

        profileUrl = "http://www.lidarserver.com/drcog?SERVICE=WMS&VERSION=1.3&REQUEST=GetProfileView"+
                          "&FORMAT=image%2Fpng&EXCEPTIONS=INIMAGE&CRS=EPSG:3785"+
                         "&LEFT_XY=" + p0.X + "%2C" + p0.Y + "&RIGHT_XY=" + p1.X + "%2C" + p1.Y +
                         "&DEPTH=" + depth + "&SHOW_DRAPELINE=" + drapeline + "&SHOW_GRATICULE=" + graticule +
                         "&COLORIZATION=" + colorization + "&FILTER=" + filter +
                         "&WIDTH=" + profileWidth + "&HEIGHT=" + profileHeight;

        byte[] bytes = client.DownloadData(new Uri(profileUrl));
        FileStream fs = File.Create(String.Format(workingDir+"img{0:00000}.png", cnt++));
        BinaryWriter bw = new BinaryWriter(fs);
        bw.Write(bytes);
        bw.Close();
        fs.Close();

        direction.X1 = direction.X2;
        direction.Y1 = direction.Y2;
        t += step / len;
    }
}

private Point Perpendicular(Line ctrline, double dist)
{
    Point pt = new Point();
    Point p1 = Mercator(ctrline.X1, ctrline.Y1);
    Point p2 = Mercator(ctrline.X2, ctrline.Y2);

    double dx = p2.X - p1.X;
    double dy = p2.Y - p1.Y;
    double len = Math.Sqrt(dx * dx + dy * dy);
    double e = dist * (dx / len);
    double f = dist * (dy / len);

    pt.X = p1.X - f;
    pt.Y = p1.Y + e;
    pt = InverseMercator(pt.X, pt.Y);
    return pt;
}

2. Merge the .png frames into an AVI

Here is a helpful C# AviFile library wrapper. Even though it is a little old, the functions I wanted in this wrapper worked just fine. The following WPF project simply takes a set of png files and adds them one at a time to an avi clip. Since I chose the (Full)uncompressed option, I had to break my files into smaller sets to keep from running into the 4Gb limit on my 32bit system. In the end I had 7 avi clips to cover the 19,164 png frames.


Fig 2 - Create an AVI clip from png frames

using System.Drawing;
using System.Windows;
using AviFile;

namespace CreateAVI
{

    public partial class Window1 : Window
    {
        public Window1()
        {
            InitializeComponent();
        }

        private void btnWrite_Click(object sender, RoutedEventArgs e)
        {
            int startframe = int.Parse(start.Text);
            int frameInterval = int.Parse(interval.Text);
            double frameRate = double.Parse(fps.Text);
            int endframe = 0;

            string currentDirName = inputDir.Text;
            string[] files = System.IO.Directory.GetFiles(currentDirName, "*.png");
            if (files.Length > (startframe + frameInterval)) endframe = startframe + frameInterval;
            else endframe = files.Length;
            Bitmap bmp = (Bitmap)System.Drawing.Image.FromFile(files[startframe]);
            AviManager aviManager = new AviManager(@currentDirName + outputFile.Text, false);
            VideoStream aviStream = aviManager.AddVideoStream(true, frameRate, bmp);

            Bitmap bitmap;
            int count = 0;
            for (int n = startframe+1; n < endframe; n++)
            {
                if (files[n].Trim().Length > 0)
                {
                    bitmap = (Bitmap)Bitmap.FromFile(files[n]);
                    aviStream.AddFrame(bitmap);
                    bitmap.Dispose();
                    count++;
                }
            }
            aviManager.Close();
        }
    }
}

Next I used Microsoft Expression Encoder 3 to encode the set of avi files into a Silverlight optimized VC-1 Broadband variable bitrate wmv output, which expects a broadband connection for an average 1632 Kbps download. The whole path sweep takes about 12.5 minutes to view and 53.5Mb of disk space. I used a 25fps frame rate when building the avi files. Since the sweep step is 1ft this works out to about a 17mph speed down my route.

3. Add the wmv in a MediaPlayer and connect to Silverlight Map Control.

MediaPlayer

I used a similar approach for connecting a route path to a video described in "Azure Video and the Silverlight Path". Expression Encoder 3 comes with a set of Silverlight MediaPlayers templates. I used the simple "SL3Standard" template in this case, but you can get fancier if you want.

Looking in the Expression Templates subdirectory "C:\Program Files\Microsoft Expression\Encoder 3\Templates\en", select the ExpressionMediaPlayer.MediaPlayer template you would like to use. All of the templates start with a generic.xaml MediaPlayer template. Add the .\Source\MediaPlayer\Themes\generic.xaml to your project. Then look through this xaml for <Style TargetType="local:MediaPlayer">. Once a key name is added, this plain generic style can be referenced by MediaPlayer in the MainPage.xaml
<Style x:Key="MediaPlayerStyle" TargetType="local:MediaPlayer">

<ExpressionMediaPlayer:MediaPlayer
   x:Name="VideoFile"
  Width="432" Height="720"
  Style="{StaticResource MediaPlayerStyle}"
/>

It is a bit more involved to add one of the more fancy templates. It requires creating another ResourceDictionary xaml file, adding the styling from the template Page.xaml and then adding both the generic and the new template as merged dictionaries:

<ResourceDictionary.MergedDictionaries>
  <ResourceDictionary Source="generic.xaml"/>
  <ResourceDictionary Source="BlackGlass.xaml"/>
</ResourceDictionary.MergedDictionaries>

Removing unnecessary controls, like volume controls, mute button, and misc controls, involves finding the control in the ResourceDictionary xaml and changing Visibility to Collapsed.

Loading Route to Map

The list of node points at each GetProfileData frame was captured in a text file in the first step. This file is added as an embedded resource that can be loaded at initialization. Since there are 19164 nodes, the MapPolyline is reduced using only modulus 25 nodes resulting in a more manageable 766 node MapPolyline. The full node list is still kept in a routeLocations Collection. Having the full node list available helps to synch with the video timer. This video is encoded at 25fps so I can relate any video time to a node index.

private List routeLocations = new List();

 private void LoadRoute()
 {
     MapPolyline rte = new MapPolyline();
     rte.Name = "route";
     rte.Stroke = new SolidColorBrush(Colors.Blue);
     rte.StrokeThickness = 10;
     rte.Opacity = 0.5;
     rte.Locations = new LocationCollection();

     Stream strm = Assembly.GetExecutingAssembly().GetManifestResourceStream("OnTerra_MACCorridor.corridor.direction.txt");

     string line;
     int cnt = 0;
     using (StreamReader reader = new StreamReader(strm))
     {
         while ((line = reader.ReadLine()) != null)
         {
             string[] values = line.Split(',');
             Location loc = new Location(double.Parse(values[0]), double.Parse(values[1]));
             routeLocations.Add(loc);
             if ((cnt++) % 25 == 0) rte.Locations.Add(loc);// add node every second
         }
     }
     profileLayer.Children.Add(rte);
 }

A Sweep MapPolyline is also added to the map with an event handler for MouseLeftButtonDown. The corresponding MouseMove and MouseLeftButtonUp events are added to the Map Control, which sets up a user drag capability. Every MouseMove event calls a FindNearestPoint(LL, routeLocations) function which returns a Location and updates the current routeIndex. This way the user sweep drag movements are locked to the route and the index is available to get the node point at the closest frame. This routeIndex is used to update the sweep profile end points to the new locations.

Synchronzing MediaPlayer and Sweep location

From the video perspective a DispatcherTimer polls the video MediaPlayer time position every 500ms. The MediaPlayer time position returned in seconds is multiplied by the frame rate of 25fps giving the routeLocations node index, which is used to update the sweep MapPolyline locations.

In reverse, a user drags and drops the sweep line at some point along the route. The MouseMove keeps the current routeIndex updated so that the mouse up event can change the sweep locations to its new location on the route. Also in this MouseLeftButtonUp event handler the video position is updated dividing the routeIndex by the frame rate.
VideoFile.Position = routeIndex/frameRate;

Summary

Since Silverlight handles media as well as maps it's possible to take advantage of video codecs as a sort of compression technique. In this example, all of the large number of frame images collected from a LiDAR point cloud are readily available in a web mapping interface. Connecting the video timer with a node collection makes it relatively easy to keep map position and video synchronized. The video is a pointer into the large library of LiDAR profile image frames.

From a mapping perspective, this can be thought of as a raster organizational pattern, similar in a sense to tile pyramids. In this case, however, a single time axis is the pointer into a large image set, while with tile pyramids 3 axis pointers access the image library with zoom, x, and y. In either case visually interacting with a large image library enhances the human interface. My previous unsuccessful experiment with video pyramids attempted to combine a serial time axis with the three tile pyramid axis.I still believe this will be a reality sometime.

Of course there are other universes than our earth's surface. It seems reasonable to think dynamic visualizer approaches could be extended to other large domains. Perhaps Bioinformatics could make use of tile pyramids and video codecs to explore Genomic or Proteomic topologies. It would be an interesting investigation.

SilverGene
SilverMap
QUT.Bio Codeplex
MBT Codeplex
Computational Biology

Bioinformatics is a whole other world. While we are playing around in “mirror land” these guys are doing the “mirror us.”



Fig 1 - MediaPlayer using BlackGlass template

Map Clipping with Silverlight

January 24th, 2010



Fig 1 – Clip Map Demo

Bing Maps Silverlight Control has a lot of power, power that is a lot of fun to play with even when not especially practical. This weekend I was presented with a challenge to find a way to show web maps, but restricted to a subset of states, a sub-region. I think the person making the request had more in mind the ability to cut out an arbitrary region and print it for reporting. However, I began to think why be restricted to just the one level of the pyramid. With all of this map data available we should be able to provide something as primitive as coupon clipping, but with a dynamic twist.

Silverlight affords a Clip masking mechanism and it should be simple to use.

1. Region boundary:

The first need is to compile the arbitrary regional boundary. This would be a challenge to code from scratch, but SQL Server spatial already has a function called “STUnion.” PostGIS has had an even more powerful Union function for some time, and Paul Ramsey has pointed out the power of fast cascaded unions. Since I’m interested in seeing how I can use SQL Serrver, though, I reverted to the first pass SQL Server approach. But, as I was looking at STUnion it was quickly apparent that this is a simple geo1.STUnion(geo2) function and what is needed is an aggregate union. The goal is to union more than just two geography elements at a time, preferably the result of an arbitrary query.

Fortunately there is a codeplex project, SQL Server Tools, which includes the very thing needed, along with some other interesting functions. GeographyAggregateUnion is the function I need, Project/Unproject and AffineTransform:: will have to await another day. This spatial tool kit consists of a dll and a register.sql script that is used to import the functions to an existing DB. Once in place the functions can be used like this:

SELECT dbo.GeographyUnionAggregate(wkb_geometry)) as Boundary
FROM [Census2009].[dbo].[states]
WHERE NAME = ‘Colorado’ OR NAME = ‘Utah’ or NAME = ‘Wyoming’

Ignoring my confusing choice of geography column name, “wkb_geometry,” this function takes a “geography” column result and provides the spatial union:



Fig 2 – Helpful Union illustration from JTS

Or in my case:


Fig 3 – GeographyUnionAggregate result in SQL Server

Noting that CO, WY, and UT are fairly simple polygons but the result is 1092 nodes I tacked on a .Reduce() function.
dbo.GeographyUnionAggregate(wkb_geometry).Reduce(10) provides 538 points
dbo.GeographyUnionAggregate(wkb_geometry).Reduce(100) provides 94 points
dbo.GeographyUnionAggregate(wkb_geometry).Reduce(100) provides 19 points

Since I don’t need much resolution I went with the 19 points resulting from applying the Douglas-Peuker thinning with a tolerance factor of 1000.

2. Adding the boundary

The next step is adding this union boundary outlining my three states to my Silverlight Control. In Silverlight there are many ways to accomplish this, but by far the easiest is to leverage the builtin MapPolygon control and add it to a MapLayer inside the Map hierarchy:

<m:MapLayer>
  <m:MapPolygon x:Name=”region”
  Stroke=”Blue” StrokeThickness=”5″
    Locations=”37.0003960382868,-114.05060006067 37.000669,-112.540368
    36.997997,-110.47019 36.998906,-108.954404
         .
        .
        .
    41.996568,-112.173352 41.99372,-114.041723
     37.0003960382868,-114.05060006067 “/>
</m:MapLayer>


Now I have a map with a regional boundary for the combined states, CO, WY, and UT.

3. The third step is to do some clipping with the boundary:

UIElement.Clip is available for every UIElement, however, it is restricted to Geometry clipping elements. Since MapPolygon is not a geometry it must be converted to a geometry to be used as a clip element. Furthermore PathGeometry is very different from something as straight forward as MapPolygon, whose shape is defined by a simple LocationCollection of points.

PathGeometry in XAML:


<Canvas.Clip>
  <PathGeometry>
    <PathFigureCollection>
      <PathFigure StartPoint=”1,1″>
        <PathSegmentCollection>
          <LineSegment Point=”1,2″/>
          <LineSegment Point=”2,2″/>
          <LineSegment Point=”2,1″/>
          <LineSegment Point=”1,1″/>
        </PathSegmentCollection>
      </PathFigure>
    </PathFigureCollection>
  </PathGeometry>
</Canvas.Clip>


The easiest thing then is to take the region MapPolygon boundary and generate the necessary Clip PathGeometry in code behind:

  private void DrawClipFigure()
  {
    if (!(MainMap.Clip == null))
    {
     &nbspMainMap.ClearValue(Map.ClipProperty);
    }
    PathFigure clipPathFigure = new PathFigure();
    LocationCollection locs = region.Locations;
    PathSegmentCollection clipPathSegmentCollection = new PathSegmentCollection();
    bool start = true;
    foreach (Location loc in locs)
    {
      Point p = MainMap.LocationToViewportPoint(loc);
      if (start)
      {
       clipPathFigure.StartPoint = p;
       start = false;
     }
     else
     {
      LineSegment clipLineSegment = new LineSegment();
      clipLineSegment.Point = p;
      clipPathSegmentCollection.Add(clipLineSegment);
     }
    }
    clipPathFigure.Segments = clipPathSegmentCollection;
    PathFigureCollection clipPathFigureCollection = new PathFigureCollection();
    clipPathFigureCollection.Add(clipPathFigure);

    PathGeometry clipPathGeometry = new PathGeometry();
    clipPathGeometry.Figures = clipPathFigureCollection;
    MainMap.Clip = clipPathGeometry;
  }

This Clip PathGeometry can be applied to the m:Map named MainMap to mask the underlying Map. This is easily done with a Button Click event. But when navigating with pan and zoom, the clip PathGeometry is not automatically updated. It can be redrawn with each ViewChangeEnd:
private void MainMap_ViewChangeEnd(object sender, MapEventArgs e)
{
  if (MainMap != null)
  {
    if ((bool)ShowBoundary.IsChecked) DrawBoundary();
    if ((bool)ClipBoundary.IsChecked) DrawClipFigure();
  }
}


This will change the clip to match a new position, but only after the fact. The better way is to add the redraw clip to the ViewChangeOnFrame:

MainMap.ViewChangeOnFrame += new EventHandler<MapEventArgs>(MainMap_ViewChangeOnFrame);

private void MainMap_ViewChangeOnFrame(object sender, MapEventArgs e)
{
  if (MainMap != null)
  {
    if ((bool)ShowBoundary.IsChecked) DrawBoundary();
    if ((bool)ClipBoundary.IsChecked) DrawClipFigure();
  }
}


In spite of the constant clip redraw with each frame of the navigation animation, navigation is smooth and not appreciably degraded.

Summary:

Clipping a map is not terrifically useful, but it is supported with Silverlight Control and provides another tool in the webapp mapping arsenal. What is very useful, are the additional functions found in SQL Server Tools. Since SQL Server spatial is in the very first stage of its life, several useful functions are not found natively in this release. It is nice to have a superset of tools like GeographyAggregateUnion, Project/Unproject,
and AffineTransform::.

The more generalized approach would be to allow a user to click on the states he wishes to include in a region, and then have a SQL Server query produce the boundary for the clip action from the resulting state set. This wouldn’t be a difficult extension. If anyone thinks it would be useful, pass me an email and I’ll try a click select option.



Fig 4 – Clip Map Demo

Mirror Land and the Last Millimeter

January 4th, 2010


Microsoft EMG Interface Patent

Patent application number: 20090326406

Well that was pretty quick. This went across the radar just this morning. See yesterday’s post Mirror Land and the Last Foot.

“Microsoft’s connecting EMG sensors to arm muscles and then detecting finger gestures based on the muscle movement picked up by those sensors” REF: Engadget

Looks like one part of the “Last Millimeter” is already patented. In a millmeter map we pick up objects and rotate them in mirror land. At least they don’t use drills with an EMG interface. My no fly threshold is any interface device requiring trepanning! It is interesting to see the biological UI beginning to stick its nose in the tent.


Technology has its limits

Mirror Land and the Last Foot

January 2nd, 2010


Fig 1 – Bing Maps Streetside

I know 2010 started yesterday but I slept in. I’m just a day late.

Even a day late perhaps it’s profitable to step back and muse over larger technology trends. I’ve worked through several technology tides in the past 35 years. I regretfully admit that I never successfully absorbed the “Gang of Four” Design Patterns. My penchant for the abstract is relatively low. I learn by doing concrete projects, and probably fall into the amateur programming category often dismissed by the “professional” programming cognoscenti. However, having lived through a bit of history already, I believe I can recognize an occasional technology trend without benefit of a Harvard degree or even a “Professional GIS certificate.”

What has been striking me of late is the growth of mirror realities. I’m not talking about bizarre multiverse theories popular in modern metaphysical cosmology, nor parallel universes of the many worlds quantum mechanics interpretation, or even virtual world phenoms such as Second Life or The Sims. I’m just looking at the mundane evolution of internet mapping.


Fig 2 – Google Maps Street View

One of my first mapping projects, back in the late 80’s, was converting the very sparse CIA world boundary file, WDBI, into an AutoCAD 3D Globe (WDBI came on a data tape reel). At the time it was novel enough, especially in the CAD world, to warrant a full color front cover of Cadence Magazine. I had lots of fun creating some simple AutoLisp scripts to spin the world view and add vector point and line features. I bring it up because at that point in history, prior to the big internet boom, mapping was a coarse affair at global scales. This was only a primitive wire frame, ethereal and transparent, yet even then quite beautiful, at least to map nerds.


Fig 3 – Antique AutoCAD Globe WDBI

Of course, at that time Scientists and GIS people were already playing with multi million dollar image aquisitions, but generally in fairly small areas. Landsat had been launched more than a decade earlier, but few people had the computing resources to play in that arena. Then too, US military was the main driving force with DARPA technology undreamed by the rest of us. A very large gap existed between Global and Local scales, at least for consumer masses. This access gap continued really until Keyhole’s aquisition by Google. There were regional initiatives like USGS DLG/DEM, Ordnance Survey, and Census TIGER. However, computer earth models were fragmented affairs, evolving relatively slowly down from satellite and up from aerial, until suddenly the entire gap was filled by Google and the repercussions are still very much evident.

Internet Map coverage is now both global and local, and everything in between, a mirror land. The full spectrum of coverage is complete. Or is it? A friend remarked recently that they feel like recent talk in mobile LiDAR echos earlier discussions of “Last Mile” when the Baby Bells and Cable Comms were competing for market share of internet connectivity. You can glimpse the same echo as Microsoft and Google jocky for market share of local street resolution, StreetView vs Streetside. The trend is from a global coarse model to a full scale local model, a trend now pushing out into the “Last Foot.” Alternate map models of the real world are diving into human dimension, feet and inches not miles, the detail of the street, my local personal world.

LiDAR contributes to this mirror land by adding a partial 3rd dimension to the flat photo world of street side capture. LiDAR backing can provide the swivel effects and the icon switching surface intelligence found in StreetView and Streetside. LiDAR capture is capable of much more, but internet UIs are still playing catchup in the 3rd dimension.

The question arises whether GIS or AEC will be the driver in this new human dimension “mirror land.” Traditionally AEC held the cards at feet and inches while GIS aerial platforms held sway in miles. MAC, Mobile Asset Collection, adds a middle way with inch level resolution capability available for miles.


Fig 4 – Video Synched to Map Route

Whoever, gets the dollars for capture of the last foot, in the end it all winds up inside an internet mirror land.

We are glimpsing a view of an alternate mirror reality that is not a Matrix sci-fi fantasy, but an ordinary part of internet connected life. Streetside and Street View push this mirror land down to the sidewalk.

On another vector, cell phone locations are adding the first primitive time dimension with life tracks now possible for millions. Realtime point location is a first step, but life track video stitched on the fly into photosynth streams lends credence to street side contingency.

The Location hype is really about linking those massive market demographic archives to a virtual world and then back connecting this information to a local personal world. As Sean Gillies in “Utopia or Dystopia” pointed out recently there are pros and cons. But, when have a few “cons” with axes ever really made a difference to the utopian future of technology?

With that thought in mind why not push a little on the future and look where the “Last Millimeter” takes us?
    BCI Brain Computer Interface
    Neuronal Prosthetics


Fig 5 – Brain Computer Interface

Eye tracking HUD (not housing and urban development exactly)


Fig 6- HUD phone?

I’m afraid the “Last Millimeter” is not a pretty thought, but at least an interesting one.

Summary

Just a few technology trends to keep an eye on. When they get out the drill for that last millimeter perhaps it’s time to pick up an ax or two.

Silverlight Video Pyramids

December 24th, 2009


VideoTile Fig 1
Fig 1 – Silverlight Video Tile Pyramid

Microsoft’s DeepZoom technology capitalizes on tile pyramids for MultiScaleImage elements. It is an impressive technology and is the foundation of Bing Maps Silverlight Control Navigation. I have wondered for some time why the DeepZoom researchers haven’t extended this concept a little. One possible extension that has intriguing possibilities is a MultiScaleVideo element.

The idea seems feasible, breaking each frame into a DeepZoom type pyramid and then refashioning as a pyramid of video codecs. Being impatient, I decided to take an afternoon and try out some proof of concept experiments. Rather than do a frame by frame tiling, I thought I’d see how a pyramid of WMV files could be synchronized as a Grid of MediaElements:

<Grid x:Name="VideoTiles" Background="{StaticResource OnTerraBackgroundBrush}" 
 Width="426" Height="240"                             
 HorizontalAlignment="Center" VerticalAlignment="Center">                                
<Grid.ColumnDefinitions>
<ColumnDefinition/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
  <MediaElement x:Name="v00" Source="http://az1709.vo.msecnd.net/video/v00.wmv"
 Grid.Column="0" Grid.Row="0" />
  <MediaElement x:Name="v10" Source="http://az1709.vo.msecnd.net/video/v10.wmv"
 Grid.Column="1" Grid.Row="0" />
  <MediaElement x:Name="v11" Source="http://az1709.vo.msecnd.net/video/v11.wmv"
 Grid.Column="1" Grid.Row="1" />
  <MediaElement x:Name="v01" Source="http://az1709.vo.msecnd.net/video/v01.wmv"
 Grid.Column="0" Grid.Row="1" />
</Grid>

Ideally to try out a video tile pyramid I would want something like 4096×4096 since it divides nicely into 256 like the Bing Maps pyramid. However, Codecs are all over the place, and tend to cluster on 4:3 or 16:9 aspect ratios. Red 4K at 4520×2540 is the highest resolution out there, but I didn’t see any way to work with that format in Silverlight. The best resolution sample clip I could find that would work in Silverlight was the WMV HD 1440×1080 Content Showcase. Since I like the Sting background music, I decided on “The Living Sea” IMAX sample.

Not enough resolution to get too far, but I am just looking at multi tile synching for now and two levels will do. I ended up using Expression Encoder 3 to take the original resolution and clip to smaller subsets.

Zoom Level 1:

00 10
01 11

Zoom Level 2:

0000 0010 1000 1010
0001 0011 1001 1011
0100 0110 1100 1110
0101 0111 1101 1111

I encoded ZoomLevel 1 as 4 tiles 640×480 and Zoom Level 2 as 16 tiles at 320×240. I then took all these tiles and dropped them into my Azure CDN video container. Again this is not a streaming server, but I hoped it would be adequate to at least try this in a limited time frame. Now that I have the video pyramid with two zoom levels I can start trying out some ideas.


VideoTile Fig 2
Fig 2 – Silverlight Video Tile Pyramid Zoom Level 1


VideoTile Fig 3
Fig 3 – Silverlight Video Tile Pyramid ZoomLevel 2

First, it is fairly difficult to keep the Grid from showing in the layout. Moving around with different sizes can change the border but there is generally a slight line visible, which can be seen in Fig 2. Even though you don’t see the lines in Fig 3, it also is made up of four tiles. This is setup just like a normal tile pyramid with four tiles under each upper tile in a kind of quad tree arrangement. In this case very simple with just the 2 levels.

I tied some events to the MediaElements. The main pyramid events are tied to MouseWheel events:

void Video_MouseWheel(object sender, MouseWheelEventArgs e)
{
    int delta = e.Delta;
    if (delta < 0)
    {
      //zoom out
      VideoZoomLevel--;
      if (e.OriginalSource.GetType() == typeof(MediaElement))
      {
        VideoCnt = 0;
        MediaElement me = e.OriginalSource as MediaElement;
        currentPostion = me.Position;
        v00.Source = new Uri("http://az1709.vo.msecnd.net/video/v00.wmv");
        v10.Source = new Uri("http://az1709.vo.msecnd.net/video/v10.wmv");
        v11.Source = new Uri("http://az1709.vo.msecnd.net/video/v11.wmv");
        v01.Source = new Uri("http://az1709.vo.msecnd.net/video/v01.wmv");
      }
    }
    else if (delta > 0)
    {
      //zoom in
      if (e.OriginalSource.GetType() == typeof(MediaElement))
      {
        VideoZoomLevel++;
        if (VideoZoomLevel <= maxVideoZoom)
        {
            VideoCnt = 0;
            MediaElement me = e.OriginalSource as MediaElement;
            currentPostion = me.Position;
            string quad = me.Source.LocalPath.Substring(0, me.Source.LocalPath.IndexOf(".wmv"));

            v00.Source = new Uri("http://az1709.vo.msecnd.net" + quad + "00.wmv");
            v10.Source = new Uri("http://az1709.vo.msecnd.net" + quad + "10.wmv");
            v11.Source = new Uri("http://az1709.vo.msecnd.net" + quad + "11.wmv");
            v01.Source = new Uri("http://az1709.vo.msecnd.net" + quad + "01.wmv");
        }
        else
        {
            VideoZoomLevel = maxVideoZoom;
        }
      }
    }
}

I'm just checking a MouseWheel delta to determine whether to go in or out. Then looking at the original source I determine which quad the mouse is over and then create the new URIs for the new Zoom Level. This is not terribly sophisticated. Not surprisingly the buffering is what is the killer. There are some MediaOpen and Load events which I attempted to use, however, there were quite a few problems with synchronizing the four tiles.

If you can patiently wait for the buffering it does work after a fashion. Eventually the wmv are in local cache which helps. However, the whole affair is fragile and erratic.

I didn't attempt to go any further with panning across the Zoom Level 2. I guess buffering was the biggest problem. I'm not sure how much further I could get trying to move to a Streaming Media server or monitoring BufferProgress with a timer thread.

The experiment may have been a failure, but the concept is none the less interesting. Perhaps some day a sophisticated codec will have such things built in.

The high altitude perspective

One aspect which makes MultiScaleVideo interesting is just its additional dimension of interactivity. As film moves inexorably to streaming internet, there is more opportunity for viewer participation. In a pyramid approach focus is in the viewer's hand. The remote becomes a focus tool that moves in and out of magnification levels as well as panning across the video 2D surface.

In the business world this makes interfaces to continuous data collections even more useful. As in the video feed experiment of the previous post, interfaces can scan at low zoom levels and then zoom in for detailed examination of items of interest. Streetside photos in the example Streetside path navigation already hint at this, using the run navigation to animate a short photo stream while also providing zoom and pan DeepZoom capability.

One of the potential pluses for this, from a distributor point of view, is repeat viewer engagement. Since the viewer is in control, any viewing is potentially unique, which discourages the typical view and discard common with film videos today. This adds value to potential advertisement revenue.

The film producer also has some incentive with a whole new viewer axis to play with. Now focus and peripheral vision take on another dimension, and focal point clues can create more interaction or in some cases deceptive side trails in a plot. Easter eggs in films provide an avid fan base with even more reason to view a film repeatedly.

Finally, small form factor hand held viewers such as iPhone and Android enabled cell phones can benefit from some form of streaming that allows user focus navigation. The screen in these cases is small enough to warrant some navigation facility. Perhaps IMAX or even Red 4K on handhelds is unreasonable, but certainly allowing navigation makes even the more common HD codecs more useable. A video pyramid of streaming sources could make a compelling difference in the handheld video market.

Summary

MultiScaleVideo is a way to enhance user interaction in a 2D video. It doesn't approach the game level interaction of true 3D scene graphs, but it does add another axis of interest. My primitive exercise was not successful. I am hoping that Microsoft Labs will someday make this feasible and add another type of Navigation to the arsenal. Of course, you can imagine the ensuing remote controller wars if DeepZoom Video ever becomes common place.

One more thing, check out the cool scaling animation attached to the expander button, courtesy of Silverlight Toolkit Nov drop.

Azure Video and the Silverlight Path

December 22nd, 2009


Fig 1 – Video Synched to Map Route

.
My last project experimented with synching Streetside with a Route Path. There are many other continuous asset collections that can benefit from this approach. Tom Churchill develops very sophisticated software for video camera augmentation, Churchill Navigation. He managed to take some time out of a busy schedule to do a simple drive video for me to experiment with.

In this scenario a mobile video camera is used along with a GPS to produce both a video stream and a simultaneous stream of GPS NMEA records. NMEA GPRMC records include a timestamp and latitude, longitude along with a lot of other information, which I simply discarded in this project.

First the GPS data file was converted into an xml file. I could then use some existing xml deserializer code to pull the positions into a LocationCollection. These were then used in Bing Maps Silverlight Control to produce a route path MapPolyline. In this case I didn’t get fancy and just put the xml in the project as an embedded resource. Certainly it would be easy enough to use a GPS track table from SQL Server, but I kept it simple.

NMEA GPRMC Record Detail:

$GPRMC,050756,A,4000.8812,N,10516.7323,W,20.2,344.8,211109,10.2,E,D*0E

0	$GPRMC,	http://www.gpsinformation.org/dale/nmea.htm#RMC
1	050756,	time 05:07:56
2	A,		Active A | V
3	4000.8812,	Latitude
4	N,		North
5	10516.7323,	Longitude
6	W,		West
7	20.2,		ground speed in knots
8	344.8,	track angle degrees true
9	211109,	date 11/21/2009
10	10.2,		magnetic variation
11	E,		East
12	D*0E		Checksum

XML resulting from above NMEA record

<?xml version="1.0" encoding="utf-16"?>
<ArrayOfLocationData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <LocationData>
    <ID>050754</ID>
    <Description>Boulder GPS</Description>
    <Location>
      <Latitude>40.0145083333</Latitude>
      <Longitude>-105.278808333</Longitude>
      <Altitude>0</Altitude>
      <AltitudeReference>Ground</AltitudeReference>
    </Location>
  </LocationData>
  <LocationData>
    <ID>050756</ID>
    <Description>Boulder GPS</Description>
    <Location>
      <Latitude>40.0146866667</Latitude>
      <Longitude>-105.278871667</Longitude>
      <Altitude>0</Altitude>
      <AltitudeReference>Ground</AltitudeReference>
    </Location>
  </LocationData>
      .
      .

Once the route path MapPolyline is available I can add a vehicle icon similar to the last streetside project. The icon events are used in the same way to start an icon drag. Mouse moves are handled in the Map to calculate a nearest point on the path and move the icon constrained to the route. The Mouse Button Up event is handled to synch with the video stream. Basically the user drags a vehicle along the route and when the icon is dropped the video moves to that point in the video timeline.

Video is a major focus of Silverlight. Microsoft Expression Encoder 3 has a whole raft of codecs specific to Silverlight. It also includes a dozen or so templates for Silverlight players. These players are all ready to snap in to a project and include all the audio volume, video timeline, play-stop-pause, and other controls found in any media player. The styling however, is different with each template, which makes life endurable for the aesthetically minded. I am not, so the generic gray works fine for my purposes. When faced with fashion or style issues my motto has always been “Nobody will notice,” much to the chagrin of my kids.

Expression Encoder 3 Video Player Templates

  • Archetype
  • BlackGlass
  • Chrome
  • Clean
  • CorporateSilver
  • Expression
  • FrostedGallery
  • GoldenAudio
  • Graphing
  • Jukebox
  • Popup
  • QuikSilver
  • Reflection
  • SL3AudioOnly
  • SL3Gallery
  • SL3Standard

At the source end I needed a reliable video to plug into the player template. I had really wanted to try out the Silverlight Streaming Service, which was offered free for prototype testing. However, this service is being closed down and I unfortunately missed out on that chance.

Tim Heuer’s prolific blog has a nice introduction to an alternative.

As it turns out I was under the mistaken impression that “Silverlight Streaming” was “streaming” video. I guess there was an unfortunate naming choice which you can read about in Tim’s blog post.

As Tim explains, Azure is providing a new Content Delivery Network CTP. This is not streaming, but it is optimized for rapid delivery. CDN is akin to Amazon’s Cloud Front. Both are edge cache services that boast low latency and high data transfer speeds. Amazon’s Cloud Front is still Beta, and Microsoft Azure CDN is the equivalent in Microsoft terminology, CTP or Community Technical Preview. I would not be much surprised to see a streaming media service as part of Azure in the future.

Like Cloud Front, Azure CDN is a promoted service from existing Blob storage. This means that using an Azure storage account I can create a Blob storage container, then enable CDN, and upload data just like any other blob storage. Enabling CDN can take awhile. The notice indicated 60 minutes, which I assume is spent allocating resources and getting the edge caching scripts in place.

I now needed to add Tom’s video encoded as 640×480 WMV up to the blob storage account with CDN enabled. The last time I tried this there wasn’t a lot of Azure upload software available. However, now there are lots of options:

Cloud Berry Explorer and Cloud Storage Studio were my favorites but there are lots of codeplex open source projects as well.

Azure Storage Explorer

Factonomy Azure Utility(Azure Storage Utility)

SpaceBlock

Azure Blob Storage Client

I encountered one problem, however, in all of the above. Once my media file exceeded 64Mb, which is just about 5min of video for the encoding I chose, my file uploads consistently failed. It is unclear whether the problem is at my end or the upload software. I know there is a 64Mb limit for simple blob uploads but most uploads would use a block mode not simple mode. Block mode goes all the way up to 50GB in current CTP which is a very long video. (roughly 60 hours at this encoding)

When I get time I’ll return to the PowerShell approach and manually upload my 70Mb video sample as a block. In the meantime I used Expression Encoder to clip the video down a minute to a 4:30 min clip for testing purposes.

Here are the published Azure Storage limits once it is released:

•Blobs:
200GB for block blobs (64KB min, 4MB max block size)
64MB is the limit for a single blob before you need to use blocks
1TB for page blobs


Fig 2 – Video Synched to Map Route

Now there’s a video in the player. The next task is to make a two way connect between the route path from the GPS records and the video timeline. I used a 1 sec timer tick to check for changes in the video timeline. This time is then used to loop through the route nodes defined by gps positions until reaching a time delta larger or equal to the current video time. At that point the car icon position is updated. This positions within a 1-3second radius of accuracy. It would be possible to refine this using a segment percentage approach and get down to the 1sec timer tick radius of accuracy, but I’m not sure increased accuracy is helpful here.

The reverse direction uses the current icon position to keep track of the current segment. Since the currentSegment also keeps track of endpoint delta times, it is used to set the video player position with the MouseUp event. Now route path connects to video position and as video is changed the icon location of the route path is also updated. We have a two way synch mode between the map route and the video timeline.

  private void MainMap_MouseMove(object sender, MouseEventArgs e)
  {
    Point p = e.GetPosition(MainMap);
    Location LL = MainMap.ViewportPointToLocation(p);
    LLText.Text = String.Format("{0,10:0.000000},{1,11:0.000000}", LL.Latitude, LL.Longitude);
    if (cardown)
    {
    currentSegment = FindNearestSeg(LL, gpsLocations);
    MapLayer.SetPosition(car, currentSegment.nearestPt);
    }
  }

FindNearestSeg is the same as the previous blog post except I’ve added time properties at each endpoint. These can be used to calculate video time position when needed in the Mouse Up Event.

  private void car_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
  {
    if (cardown)
    {
    cardown = false;
    VideoBoulder1.Position = currentSegment.t1;
    }
  }

Silverlight UIs for continuous data

This is the second example of using Silverlight Control for route path synching to a continuous data collection stream. In the first case it was synched with Streetside and in this case to a gps video. This type of UI could be useful for a number of scenarios.

There is currently some interest in various combinations of mobile Video and LiDAR collections. Here are some examples

  • Obviously both Google and Microsoft are busy collecting streetside views for ever expanding coverage.
  • Utility corridors, transmission, fiber, and pipelines, are interested in mobile and flight collections for construction, as built management, impingement detection, as well as regulatory compliance.
    Here are a couple representative examples:
      Baker Mobile
      Mobile Asset Collection MAC Vehicle
  • Railroads have a similar interest
      Lynx Mobile
  • DOTs are investigating mobile video LiDAR collection as well
      Iowa DOT Research

Summary

Mobile asset collection is a growing industry. Traditional imagery, video, and now LiDAR components collected in stream mode are becoming more common. Silverlight’s dual media and mapping controls make UIs for managing and interfacing with these type of continuous assets not only possible in a web environment, but actually fun to create.

Streetside in Silverlight

December 16th, 2009


Fig 1 – Streetside in Silverlight

A flood of announcements have been coming up over in Bing Land. You can try some of these out here: Bing Maps Explore

Significant is the “Bing Maps Silverlight Control Extended Modes Beta and Control 1.0.1.0″ coming just a week or two after initial release 1.0.0.0 of Bing Maps Silverlight Control. I have to get a handle on these names, so regretfully, let’s assume the military style – “BMSC.” These are separate from the the larger stable of Silverlight 4 Beta releases, recently announced.

Chris Pendleton’s Bing Blog (Why the urge to add “Bop” after this?) has some early detail on how to install, what is included, and how to make use of it.

What is included of note are two new map modes:

    BirdseyeMode.AddModeToNavigationBar(myMap);
    StreetsideMode.AddModeToNavigationBar(myMap);

Birdseye adds a pseudo 3D imagery mode that lets us move around in oblique space with realistic helicopter view angles. We are given tantalizing heading rotation capabilities, but limited to the compass quadrants, north, south, east, and west.

Streetside is the additional deep zoom street side photo views which afford zoom pan and a navigation run figure for hustling along the street. Streetside navigation includes circular heading, vertical pitch, and magnified zoom capabilities. Anyone used to the DeepZoom affects will find this familiar, but the running figure adds some travel legs to the process.

Neither of these modes are universal at this point. Here is the coverage extent shown in cyan for Streetside photos:


Fig 2 – Streetside current extent



Fig 3 – Streetside current extent at more detail

How to make use of these riches?

After downloading and replacing BMSC 1.0.0.0 with the new BMSC 1.0.1.0, I then installed the BMSCEM Beta and I’m ready to do some experiments. One thought that occurred to me was to add some streetside to a rout demonstration. The idea is to have an additional panel in a more prosaic geocode/route demo that will show streetside photos along the route path returned by the Bing Maps Web Services Route Service i.e. BMWSRS hmmmm? even the military might balk at this? Fig1 above shows how this might look in Road mode. This proceeds in several steps:

  1. Geocode with BMWSGS the start and end addresses
  2. Route between the two locations with BMWSRS
  3. Turn the resulting RoutePath into a MapPolyline with Pushpin images at start and end
  4. Add vehicle icon at the start
  5. Add some event handlers to allow users to drag the car icon constrained to the route path
  6. And finally connect the car icon position to streetside photos shown in the panel


Fig 4 – Streetside in Silverlight Aerial mode

In the sample you can see the navigation figure inside the streetside panel that lets users move inside the streetside photo space.

It is interesting to see how route path overlays are affected by the several map modes including Birdseye and Streetside. As you can see from the next couple of figures the Route MapPolyline does not pass through a transform to match either Birdseye or Streetside view.


Fig 5 – Streetside in Silverlight Birdseye mode
(note route path is shifted off to south by about 9 blocks)


Fig 6 – Streetside mode with heading rotated to see a route MapPolyline that is totally unrelated to the photo view

In Fig 5 and Fig 6 above, you can see that the streetside photos and Birdseye perspective are taking advantage of 3D perspective transforms, but the custom layer is aligned with the tilted road mode hidden behind the photo/image. It appears that visibility of other Map Layers will need to be part of a mode switch between Road or Aerial and Birdseye and Streetside.

Aside from that another interesting aspect of this example is the route constraint algorithm. The user fires a
MouseLeftButtonDown += car_MouseLeftButtonDown
event attached to the car icon to start the process which flags cardown mode true. However, the corresponding button up event is added to the MainMap rather than the icon.
MainMap.MouseLeftButtonUp += car_MouseLeftButtonUp;

This insures that the user can continue moving his mouse with the left down even while no longer over the car icon and that we can continue to lookup nearest point on route path for constraining our icon to the path.

private void car_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
e.Handled = true;
cardown = true;
}

private void car_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
if (cardown) cardown = false;
}

The real action, though, takes place in the MainMap MouseMove event, where we find the nearest point on the route path, set the car map position, set the streetside view location, and finally calculate the streetside view heading from the segment vector:

Point p = e.GetPosition(MainMap);
Microsoft.Maps.MapControl.Location LL = MainMap.ViewportPointToLocation(p);

 if(cardown) {
  Segment s = FindNearestSeg(LL, routePts);

  MapLayer.SetPosition(car, s.nearestPt);
  StreetviewMap.Mode.Center = s.nearestPt;
  double dx = (s.linePt2.Longitude - s.linePt1.Longitude);
  double dy = (s.linePt2.Latitude - s.linePt1.Latitude);
  double angle = 0;

  if (dx > 0) angle = (Math.PI * 0.5) - Math.Atan(dy / dx);
  else if (dx < 0) angle = (Math.PI * 1.5) - Math.Atan(dy / dx);
  else if (dy > 0) angle = 0;
  else if (dy < 0) angle = Math.PI;
  else angle = 0.0;// the 2 points are equal  
  angle *= (180 / Math.PI);
  HeadingText.Text = String.Format("{0,10:0.000000}", angle);
  StreetviewMap.Heading = angle;

}

Here is some code adapted from my venerable Bowyer and Woodwark “Programmer’s Geometry” book. Yes, they used to have books for this type of algorithm. Bascially the code loops through each segment and finds the nearest perpindicular point of intersection using parametric lines. Since I’m only comparing for the least distance, I don’t need to use the Math.Sqrt function to get actual distances.

private Segment FindNearestSeg(Location LL, LocationCollection routePts){

  Segment s = new Segment();
  double dist = Double.MaxValue;
  double d = 0;
  double t = 0;

  int pos = 0;
  Location pt0 = new Location();
  foreach (Location pt1 in routePts)
  {
    if (pos++ > 0)
    {
      double XKJ = pt0.Longitude - LL.Longitude;
      double YKJ = pt0.Latitude - LL.Latitude;
      double XLK = pt1.Longitude - pt0.Longitude;
      double YLK = pt1.Latitude - pt0.Latitude;
      double denom = XLK * XLK + YLK * YLK;
      if (denom == 0)
      {
        d = (XKJ * XKJ + YKJ * YKJ);
      }
      else
      {
        t = -(XKJ * XLK + YKJ * YLK) / denom;
        t = Math.Min(Math.Max(t, 0.0), 1.0);
         double xf = XKJ + t * XLK;
         double yf = YKJ + t * YLK;
        d = xf * xf + yf * yf;
      }
      if (d < dist)
      {
        dist = d;
        s.nearestPt = new Location(pt0.Latitude + t * YLK, pt0.Longitude + t * XLK);
        s.linePt1 = new Location(pt0.Latitude, pt0.Longitude);
        s.linePt2 = new Location(pt1.Latitude, pt1.Longitude);
      }
    }
    pt0 = pt1;
  }

  return s;

}

Here is a small class to hold the results of the minimal distance segment and intersect point:

public class Segment    
{
 public Location linePt1 { get; set; }
 public Location linePt2 { get; set; }
 public Location nearestPt { get; set; }
}

All of this is fired with each mouse move event to scan through the route path nodes and get the segment nearest to the current user position. That this all works smoothly is another testimony to the advantage of CLR over Javascript on the client.

The resulting Segment then holds the segment end points and the intersection point. The intersection point is available for placing the car icon position as well as the StreetviewMap.Mode.Center in our Streetside panel. The additional segment endpoints are handy for calculating the heading of the streetside view direction. This is used to point along the vector direction of the path segment by calculating the compass direction and applying it to the StreetviewMap.Heading = angle;

The result slides the car icon along our route path while updating the Streetside View panel with a StreetviewMap heading in the same direction as the route.

Unfortunately, the Streetview loading is currently too slow to do a film strip down the route, which is too bad as my next idea was an animated route with concurrent streetside views from whatever direction (angular delta) set in Streetside View by the user. Of course the run navigator does a good job of moving in heading direction, it’s just not in my control. If I can get control of this navigator, I would try a run navigate along a route leg until reaching a waypt, and then turn to a new heading before starting navigation run again for the next route leg.

However, I just discovered that by adding a ViewChangeEnd event to my streetview panel,
StreetviewMap.ViewChangeEnd += car_Update;,
I can use the Center location to update my car location.
MapLayer.SetPosition(car, StreetviewMap.Mode.Center);
Now I can hustle down the street with the Streetside Navigation runner, and at least have my car location shown on the map. Cool!


Summary

Streetview and Birdseye are nice additions to the list of map modes. They have some restrictions in availability, but where they are available, add some useful features. My experiment just scratches the surface available with Silverlight Control Extension Modes.

Here are a few problems that surfaced with my example:

  1. The routepath returned by RouteService can be just slightly off the route traveled and consequently the Streetside location will be incorrect. Also setting StreetviewMap.Mode.Center to a location will snap to the closest street photo even if it is off route at an intersection. This appears as a series of streetviews for streets crossed by a route instead of on the route desired. At least that’s my theory for the occasional odd view of lawns instead of the street ahead.
  2. Map children layers are not automatically transformed to these new views and mode change events will need to manipulate visibility of custom layers.
  3. I had to turn off drag on the Streetview panel so that users can do normal streetview pan and zoom.
  4. It is necessary to check for a valid streetside photo. If the route runs off streetside coverage, the last valid streetside view location remains in the panel regardless of the new icon positions.

Obviously “alternate reality” continues to converge with “ordinary reality” at a steady pace, at least in web mapping worlds.